



Whereas most enemies in other Amnesia games are scripted to patrol a specific area in a specific way, The Bunker takes a refreshing page out of Alien: Isolation’s book and features a single, ever-present threat called the Stalker that lives behind the walls and above the ceiling of your concrete prison. This helps to build tension, because every expedition out of the lamp-lit central safe room is a drain on your very limited resources, and probably your resolve, too. Similar to Metroid or Resident Evil, you'll have to track down a small arsenal of tools to access certain areas and progress the story, but you're given very little direction in terms of where to go next. The first and biggest shake-up to the usual Amnesia routine is that the entire bunker, which feels bigger than it looks on paper, is available to explore from fairly early on. Set in a dim, doomed World War I bunker in 1916, we take on the role of a French soldier who is wounded in battle, and wakes to find the exits destroyed and nearly all of his comrades-in-arms slaughtered by something lurking in the dark. And while a lot of the fundamentals of its stealth and exploration have stayed the same as they were when I woke up as Daniel more than a decade ago, this gloomy, open-ended cat-and-mouse thriller proves you can teach an old hellbeast some new tricks. So Amnesia: The Bunker, a smaller and more self-contained chapter, has its work cut out for it in getting me excited about this frightening franchise again. Amnesia: The Dark Descent changed the face of horror games 13 years ago, and 2020's Amnesia: Rebirth seemed to bring the story seeds it planted to a bone-chilling and climactic final bloom.
